Fi can be summoned using this method at any point. If Link has not yet defeated more than two of the selected enemy, Fi will be unable to rate his battle performance due to insignificant data. Z-targeting an enemy and pressing the down button on the Wii Remote will summon Fi, followed by her telling Link things about the targeted enemy, as well as how many of said enemy Link has defeated and rating his battle performance with that enemy. Z-targeting is required to perform the Ending Blow. Unlike in previous games, Z-targeting will not automatically aim Link's projectile weapons at the target they must instead be aimed manually using the Wii Remote. Z-targeting is performed with the Z button on the Nunchuk. L-Targeting is also necessary for performing most of the Hidden Skills, the exceptions being the Mortal Draw and Great Spin Attack. Since there is no button for simply raising the Shield, it is automatically raised whenever Link uses L-targeting. L-targeting, known as Z-targeting in the Wii version, can be performed without any prerequisites right from the beginning of the game. It is necessary for performing the Parry and Jump Attacks. L-targeting can be performed from the very beginning of the game, with no requirements. When wearing the Fierce Deity's Mask, Link can fire Sword Beams only while Z-targeting. Twinmold can not be Z-targeted while Link is using the Giant's Mask, as Tatl does not grow along with Link. Link cannot Z-target Ganondorf as Navi is unable to approach his overwhelming evil aura, until Link stuns Ganondorf with a Light Arrow. It is necessary for performing the Jump Attack, among other techniques. Z-targeting is performed with the help of Link's fairy companion Navi and Tatl in Ocarina of Time and Majora's Mask, respectively. 1.5 The Legend of Zelda: Breath of the WildĪppearances The Legend of Zelda: Ocarina of Time and Majora's Mask.1.3 The Legend of Zelda: Twilight Princess.1.2 The Legend of Zelda: The Wind Waker.1.1 The Legend of Zelda: Ocarina of Time and Majora's Mask. ![]() L-targeting supports the same settings, and functions the same way. These settings can be reached by going to the option menu on the main menu. "HOLD" requires the player to hold down the Z-button to target an enemy releasing the button will disengage the lock. To remove targeting when others are present, Link must pull away from the enemy. There are two settings for Z-targeting, which can be selected on the Name Registration screen: "SWITCH" and "HOLD." "SWITCH" causes the target to stay locked onto after the Z-button is released, and pressing the Z-button a second time will change the target, or exit targeting if no other target is present. If Link Z-targets when no enemy, character, and/or object is in front of him, the camera will remain fixed behind Link until the button is released. Some techniques, such as thrusting or the Jump Attack, as well as backflips and sidestep hops, can only be completed while Z-targeting. Also, the camera creates a letterbox, or widescreen, view to confirm that Z-targeting is being used. When Link is targeting an enemy, character, or object, the camera remains focused on that target, and Link can freely strafe around the target, so he can face the target continuously. When Z-targeting an enemy and attacking, all of Link's attacks will be directed towards the enemy. This is used to interact with them in an easier fashion, or from a distance. Z-targeting is the system of "locking on" to enemies, characters, and objects using a specific button Z, L or ZL, depending on the game. ![]() Z-targeting, also known as L-targeting, is a recurring skill in the Legend of Zelda series. ( Ocarina of Time) Navi ( Majora's Mask) Tatl " They say that players who select the "HOLD" option for "Z TARGETING" are real "Zelda players!"" - Gossip Stone
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